Oct 10, 2005, 10:37 AM // 10:37
|
#1
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Beginner's Guide for PvP
first lets review the different types of pvp.
Guild vs Guild
this is what GW is really all about. think long and hard about your hall. just a tip don't get the necro hall. they can hit your lord through the wall with spells.
capturing the tower will give you a morale boost every 2 minutes. this is extremely important b/c if you have -60% DP you can't be resed in gvg. if you have a DP it is erased with morale boost. if you have no DP you'll receive +2%. don't capture tower first. let the enemy team capture it then run your flag in.
one person only needs to call targets.
Competition Arena
this place is pure random teams. make sure you establish a target caller early so you team somewhat works together. bring a little of everything here b/c you can't depend on anyone else to do it for you.
if you are not a monk always bring res sig. i cannot stress this enough. the team that resses the quickest will win every time.
use glich at the shore map to run inside the wall. projectile attacks and magic cannot hit you there. on the crag map do not run across the lava. it doesn't get you there any faster than running across the bridge.
Team Arena
find a group to join up and have fun. only difference here is that you get to choose you teammates. on priest map stay next to preist. he has a 180 heal area that is really helpful and puts the enemies at a disadvantage. use the gate walls to block ranger attacks.
Hall of Heros
have been toying around with halls and much a beginner myself here. if anyone would like to add a section on this plz do so.
|
|
|
Oct 10, 2005, 11:54 PM // 23:54
|
#2
|
Academy Page
Join Date: Jul 2005
Guild: Doers of Evil
Profession: Mo/Me
|
Pretty good guide except that many will argue gvg is not the best feature pvp has to offer. Most players, myself included, prefer hoh.
Why? - It offers fame and rank. It offers prizes for victory in the halls. And the best guilds are known for winning hoh, not for fighting gvg.
Many top guilds have the crappiest gvg rating, but are awesome hoh, simply because they dont gvg.
|
|
|
Oct 11, 2005, 12:13 AM // 00:13
|
#3
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
since the start of the world championship i would rather have the prizes for that than the the rewards from hoh.
there are many different pvp focus you can have. all in all gvg is universal through out all guilds.
|
|
|
Oct 11, 2005, 12:25 AM // 00:25
|
#4
|
Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
|
Quote:
Originally Posted by twicky_kid
use glich at the shore map to run inside the wall. projectile attacks and magic cannot hit you there.
on priest map stay next to preist. he has a 180 heal area that is really helpful and puts the enemies at a disadvantage.
|
1) what is this glitch you speak of?
2) what happens when you have 2 priest camping teams fighting each other? If you ask me the priest map is more of a fight in the middle, if the fight happens to end at a certain time then the losing team will get another chance this time with a helpful priest, but if not, its gg right away.
Also, never, ever go for the priest first. He is tougher than normal enemies and can heal himself, and any decent monk can keep him alive. Worse yet are the teams that try to fight 3v4 while their war sneaks away to kill the priest. More often what heppens is the priest dies, but so do the 3 people left behind, then the team of 4 goes and finishes the priest, and we have a 4v1 situation, maybe 4v4 if the other person has a sig, but regardless its 4v4 with the priest rushers down a total of -45%.
bottom line, if you can beat them normally, you can beat them again when they res with dp. If you cant beat them the first time, the second fight will be even worse. Thus, the best tactic on the priest map is usually to pretend he doesnt exist (until the entire enemy team is dead)
|
|
|
Oct 11, 2005, 12:49 AM // 00:49
|
#5
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by Neo-LD
1) what is this glitch you speak of?
2) what happens when you have 2 priest camping teams fighting each other? If you ask me the priest map is more of a fight in the middle, if the fight happens to end at a certain time then the losing team will get another chance this time with a helpful priest, but if not, its gg right away.
Also, never, ever go for the priest first. He is tougher than normal enemies and can heal himself, and any decent monk can keep him alive. Worse yet are the teams that try to fight 3v4 while their war sneaks away to kill the priest. More often what heppens is the priest dies, but so do the 3 people left behind, then the team of 4 goes and finishes the priest, and we have a 4v1 situation, maybe 4v4 if the other person has a sig, but regardless its 4v4 with the priest rushers down a total of -45%.
bottom line, if you can beat them normally, you can beat them again when they res with dp. If you cant beat them the first time, the second fight will be even worse. Thus, the best tactic on the priest map is usually to pretend he doesnt exist (until the entire enemy team is dead)
|
yes very true but i have a tactic to make people come for us. we all move out of the gate except one person. go on public chat and act like one guy is afk, dropped, or lagging. once the other team thinks its a 3v4 fight they come straight for you everytime.
|
|
|
Oct 11, 2005, 01:06 AM // 01:06
|
#6
|
Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
|
still, team arenas is more about getting the faction and moving on the next match than spending 10minutes camping your priest. Most times, if your team is skilled enough to win with the priest, its skilled enough to win without it, and in about 5 less minutes.
|
|
|
Oct 11, 2005, 01:21 AM // 01:21
|
#7
|
Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
|
i would put a strong emphasis on 'Beginner' in this guide
|
|
|
Oct 11, 2005, 02:22 AM // 02:22
|
#8
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Neo-LD
Also, never, ever go for the priest first. He is tougher than normal enemies and can heal himself, and any decent monk can keep him alive.
|
The priest is hardly more difficult than normal enemies, he can be dropped in under 15 seconds without much difficulty, solo.
Quote:
use glich at the shore map to run inside the wall. projectile attacks and magic cannot hit you there.
|
Nice way to advocate cheating, eh?
Quote:
if you are not a monk always bring res sig. i cannot stress this enough.
|
Shout this from the highest tower, tell everyone! I've been on teams where it was all warriors and I had the only rez sig...quite depressing to see a strong lead get lost due to lack of rez.
|
|
|
Oct 11, 2005, 02:51 AM // 02:51
|
#9
|
Frost Gate Guardian
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
|
I find that on the priest map, sending someone off to assassinate can actually work pretty well-- assuming you've already drawn the battle lines in the middle. I had a ranger on my team sneak off and assassinate the priest, while we brought down the other team members- an elementalist was surprised we'd already killed him
|
|
|
Oct 11, 2005, 03:03 AM // 03:03
|
#10
|
Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
|
the priest means almost nothing. sending someone to kill him only makes you fight a man down for however long it takes to kill him. Also, if the main battle is taking place in that area, if you are dumping your damage into the priest then duh the mopnk will heal it. Maybe you will kill it, mabe you wont, depends on how good their D is and how explosive your offense is, but the point is you are trying to kill someone that doesnt matter. If the priest dies, the effectiveness of the enemy team HAS NOT CHANGED. You should be attacking a monk or at the very least someone who is causing harm to your team b/c if they go down eitehr
1) the enemy team has less healing
or
2) the enemy team is dealing less damage, easing pressure off the offense.
|
|
|
Oct 11, 2005, 03:40 AM // 03:40
|
#11
|
Frost Gate Guardian
|
If you have a good guild 4vs4 team, you dont need a priest, thats why i hate team arenas too boring after winning your 25+ game in a row having 95% of them flawless
|
|
|
Oct 11, 2005, 04:30 AM // 04:30
|
#12
|
Ascalonian Squire
|
Quote:
Originally Posted by Fr3sH
Pretty good guide except that many will argue gvg is not the best feature pvp has to offer. Most players, myself included, prefer hoh.
Why? - It offers fame and rank. It offers prizes for victory in the halls. And the best guilds are known for winning hoh, not for fighting gvg.
Many top guilds have the crappiest gvg rating, but are awesome hoh, simply because they dont gvg.
|
Completly untrue, with maybe the exception of Lara Valor and her pugs, Almost all the top guilds/players strictly GvG and occasionly do a tombs run. Skill levels in GvG are far higher than in halls, Co-ordination more complex and tactis are all deceiding. Trust me, guilds like, "War Machine", "Eternum Pariah", "Idiot Savants", "Jet Li" and for example "Nuclear Launch Detected" have far more skilled players than the bulk of the tomb guilds.
Have you got any idea how hard it is to go 112 wins vs. 1 loss like "Jet Li" did? That is all skill and no luck like you get in halls sometimes.
Run any FotM build into GvG and you will be beaten to pieces by the first descent guild you encounter, even though that same build might rock in halls.
In tombs you can skip, there's acctualy guilds that design a holding build and then keep one man alive in the UW and kill him just a second after someone wins halls to increase their chances of skipping there, such things can simply not be done in GvG. I mean seriously halls could be won with and held by Spirit Spam/Air Spike/Minion Build an now Iway al of wich (Air Spike to a lesser extent though) are really BAD builds, none of wich would ever take you to the top of the ladder.
Oh and fame and rank mean jack shit, since accounts can be bought and sold online, also someone who's in the number 1 gvg guild and never played tombs is probably a better player than someone who rode the SS/AS/IWAY train to rank 6.... or even 9.
|
|
|
Oct 11, 2005, 07:25 AM // 07:25
|
#13
|
Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
|
Quote:
Originally Posted by twicky_kid
yes very true but i have a tactic to make people come for us. we all move out of the gate except one person. go on public chat and act like one guy is afk, dropped, or lagging. once the other team thinks its a 3v4 fight they come straight for you everytime.
|
I can't believe people still fall for this one.
But then again I pull the 'hey you got something on your shirt' trick and it still works
|
|
|
Oct 11, 2005, 07:28 AM // 07:28
|
#14
|
Jungle Guide
|
the alt+f4 still works, as well as the f12+enter
It's retarded when I see people leave like that.
People are dumb. Truly...
|
|
|
Oct 11, 2005, 08:14 AM // 08:14
|
#15
|
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
|
Quote:
Originally Posted by twicky_kid
if you have a DP it is erased with morale boost. if you have no DP you'll receive +2%.
|
Ever play GvG?
|
|
|
Oct 11, 2005, 11:47 AM // 11:47
|
#16
|
Frost Gate Guardian
Join Date: Jun 2005
Location: UK
Profession: N/W
|
Quote:
Originally Posted by twicky_kid
use glich at the shore map to run inside the wall. projectile attacks and magic cannot hit you there.
|
I'm not sure if teaching beginners to use exploits is the best way to create a fun, fair game in the long term.
|
|
|
Oct 11, 2005, 01:24 PM // 13:24
|
#17
|
Wilds Pathfinder
|
Quote:
Originally Posted by Neo-LD
still, team arenas is more about getting the faction and moving on the next match than spending 10minutes camping your priest. Most times, if your team is skilled enough to win with the priest, its skilled enough to win without it, and in about 5 less minutes.
|
how true even in tombs i would say
|
|
|
Oct 11, 2005, 10:39 PM // 22:39
|
#18
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by Arathorn5000
Ever play GvG?
|
yes i have. with every morale boost my team received from holding flag tower if i had a DP it was erased except for -60%. no coming back from that one.
the glitch at shore is more to encourage a fix. hopefully abuse will make anet fix it since its been around since the time of release. btw it only stops bow attacks.
Last edited by twicky_kid; Oct 11, 2005 at 10:46 PM // 22:46..
|
|
|
Oct 11, 2005, 10:45 PM // 22:45
|
#19
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by smurfhunter
i would put a strong emphasis on 'Beginner' in this guide
|
yes this is really just bare basics for anyone that has just started. would like other's to give input on guide. also tried not to influence any kind of build here b/c that is up to you and your team (unless random).
|
|
|
Oct 11, 2005, 11:11 PM // 23:11
|
#20
|
Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
|
Um..no. You get +10% every morale boost, so if you are at 30 DP, you go to twenty. And if you are at 0, then you get 10% morale.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:52 AM // 01:52.
|